![]() ![]() The other five were left to mix things up in the galactic neighbourhood, though you could also play as them in a skirmish or multiplayer. The Solarian Federation, Kra’hen Empire and the Shinari Republic all got their own full single-player campaigns as you navigate their unique strengths and goals. Imperium Galactica II opened up the galaxy even more for conquest and thrust three major empires into the spotlight, with another five ‘minor’ factions who didn’t get their own game discs. Much like its predecessor it kept its real-time element of managing fleets, planetary ground battles and even colony management and ‘city building’, but it learned its lessons. ![]() Imperium Galactica II: Alliances released in December 1999 across Europe and in April 2000 for North America, and was leaps and bounds beyond the original 1997 game. ![]() The 4X genre is mostly just the stuff of civilizations clashing, but Digital Reality tried something a bit different with its Imperium Galactica series. Blast from the Past Imperium Galactica II: Alliances was a real-time 4X with character, battles and even city building ![]()
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